Changing Captivate 6 playbar or widget in real-time


searched forum , did not find answer this, here goes.

 

we developing elearning material played on mobile desktop devices (probably more , more common today). captivate default playbar tiny when viewed on ipad example.

 

so took note there mobile playbar , podplavbar widget.

 

my question this, there way detect device output playing on, , perhaps on first slide, select 2 different widgets or playbar skins? - widgets swf. these converted html5 if publish option appear on mobile devide ipad?

assuming desktops displaying flash version , mobile devices html5 version, can go in , provide set of larger graphics html5 playbar in custom playbar , cause html5 playbar larger, e.g. 2x size of flash playbar in same course.

 

the playbar templates in captivate program folder in templates/playbackfla folder.  in folder 2 folders, as3 flash source different playbars, , html html5 sources playbars.  inside folders separate named folders each playbar style.  pick 1 , copy folders different name, edit contents.  if change playbars, copy html changes same folder names in (for english captivate) en_us/gallery/playbars/html.  flash version, copy swf file en_us/gallery/playbars/as3.

 

the icon goes on top of stack , glow layer button highlight on rollover/down supported.  "small" buttons have "small" after each of names: shadowsmall, strokesmall, colorsmall, shadesmall, innerstrokesmall, glowsmall, innershadesmall.

 

the bar background background.png, tiled , optimally should height of bar - height.png height of bar - doesn't matter in long height right.  thumb.png , thumbbase.png graphics scrubber background , thumb graphic.

 

an easy test resize these images double size (although may want recreate them vector sources make them better) in html version see larger sizes.



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